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Chrkeller said:
curl-6 said:

I agree as far as boss fights needing better performance, though the only ones I found top be problematic in this regard where the final phases of both Void Kong fights. Still, yeah, it could be better.

As far as CPU clocks go, Nintendo has kept them largely the same between docked and portable on both Switch 1 and 2, probably cos they want the core game experience to be the same whether docked or portable. It's the GPU clocks and RAM bandwidth that get a boost, in order to improve resolution when playing on a big screen.

The boost there seems fairly decent, with Mario Kart for instance going from 1080p in portable mode to 1440p docked.

The fps impact was limited to specific sections and DK is still my goty.  But the frustration is because there is no excuse or justification.  VRR is basic in 2025.  And we had this same issue with LA and EoW....  I mean this is just Nintendo being silly.  

VRR does need to be fixed, yes, and hopefully it will be.

LA and EoW were an interesting case, as both were actually developed by an external studio, Grezzo, and the framerate fluctuations seem to be an issue with their n-house engine, namely how it streams data, since the drops primarily occur in the overworld when moving between areas.

Hopefully this won't be an issue on Switch 2 with its much faster storage and larger/faster RAM pool.