By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
Chrkeller said:

No doubt that is true, but boss fights are when the input lag matters the most and that is when fps fall off a cliff.  

The S2 would be perfect, imo, if it had to improvements:

1) vrr

2) dock wasn't a PoS, actually had good cooling so docked the clocks speeds could be bumped up significantly (ex. Cpu at 1.5 ghz instead of 1.0)

As it stands I give the S2 a 8/10 for hardware.

I agree as far as boss fights needing better performance, though the only ones I found top be problematic in this regard where the final phases of both Void Kong fights. Still, yeah, it could be better.

As far as CPU clocks go, Nintendo has kept them largely the same between docked and portable on both Switch 1 and 2, probably cos they want the core game experience to be the same whether docked or portable. It's the GPU clocks and RAM bandwidth that get a boost, in order to improve resolution when playing on a big screen.

The boost there seems fairly decent, with Mario Kart for instance going from 1080p in portable mode to 1440p docked.

The fps impact was limited to specific sections and DK is still my goty.  But the frustration is because there is no excuse or justification.  VRR is basic in 2025.  And we had this same issue with LA and EoW....  I mean this is just Nintendo being silly.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED