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curl-6 said:
Otter said:

This feels like a black and white issue as far as user experience and I think Nintendo is failing here.

Almost every developer has abandoned double buffer vsync, even wothout VRR. No one one wants to experience a game jumping back and forth between the extreme of 30 & 60fps. The hard drop to 30 introduces a delay input anyway as the game likely otherwise be in the 40s/50s. I think a variable frame rate would be less distracting in these moments unless the frame graph in DK would actually spend most of its time in the low 30s anyway.

I don't necessarily disagree, I was just theorizing as to the intent behind the decision, not defending it.

DK actually holds 60fps the vast majority of the time, maybe they just figured that 30fps for like 2% of the time was better than an input delay 100% of the time.

If they can just fix VRR, it would be a non-issue, so here's hoping.

No doubt that is true, but boss fights are when the input lag matters the most and that is when fps fall off a cliff.  

The S2 would be perfect, imo, if it had to improvements:

1) vrr

2) dock wasn't a PoS, actually had good cooling so docked the clocks speeds could be bumped up significantly (ex. Cpu at 1.5 ghz instead of 1.0)

As it stands I give the S2 a 8/10 for hardware.



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