curl-6 said:
There are things other than bandwidth can limit framerate, from CPU load to pixel/polygon fillrate. It will depend on the game of course; in the right circumstances (say, a game that pushes a ton of alpha transparencies at a high resolution) bandwidth could become the limiting factor, but I expect that in most ports of PS/Xbox games, it'll be more the CPU that necessitates 30fps. |
Sure, but we are talking Elden, 7 Remake, Cyber, Madden, etc. All 30 fps, I can't fathom the CPU being why..... wait for it.... memory bandwidth is.
Something like Snake Eater 3, yeah, the CPU is going to take hit. But until stuff like Snake Eater, Wilds or Outlaws are out, it is hard to determine CPU clock speed impact.
But we do have a spread of ps4 games.... you think the S2's CPU is a bottleneck with ps4 games? I don't. It is the memory bandwidth.
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