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curl-6 said:
Chrkeller said:

And it is holding the system back in terms of resolution and fps.  Resolution can be offset via DLSS but there is no offset for the fps part.  

In terms of picture fidelity didn't you tell me Cyber matches (and sometimes beat out) the Series S?  but the fps is half (when comparing performance modes).  Bandwidth is the bottleneck for fps.  

fps is frames p0r second.  second is a time unit.  a frame is a still picture.  One picture per second = x, then two pictures per second is 2x.  ten pictures per second is 10x.  30 is 30x, 60 is 60x, 120 is 120x.  A picture is a data file. 

It is a bottleneck.  I really don't see how anybody can think otherwise.  In order for the bandwidth to not be a bottleneck fidelity would have to be significantly sacrificed, including resolution.  If the S2, in something like Madden, is going to have fidelity similar to the series S, fps will be 30 because of the bandwidth. 

The problem here is you are taking one aspect of a system's technical makeup as if it's the only factor, while ignoring the numerous other components.

Many things other than bandwidth can bottleneck a system and limit performance, from CPU draw calls to pixel and texel fillrate to asset streaming.

Bandwidth is only one factor among many.

But look at what developers are doing across the three main sectors of fidelity.

1) resolution impacts bandwidth.  is the S2 rendering games at 360p and look like the witcher 3 on the S1?  Nope.  Resolution rendering, in many cases is quite high.  

2) image quality impacts bandwidth. is the S2 rending games with rebuilt assets like Hogwarts on the S1?  Nope, image quality (especially textures are quite high).

3) fps impact bandwidth.  is the S2 running game at a reduced fps compared to current gene?  YES.  

Third party developers, thus far, are address the memory bandwidth bottleneck by dropping fps...  this is literally happening, it is a fact.

Additionally, there is no point in having the CPU/GPU render images that cannot be transferred in a timely manner.  

Maybe we have to agree to disagree.  I think the GPU is actually above where I thought it would be.  But it is limited by bandwidth.  



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