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For me it's hard to feel strongly about numbers or performance once we get to a certain threshold. There's an intersection between art and hardware which means simply putting TOTK at 1440p60fps does not make it something which "feels" above PS4 level hardware.

I played it for a short while and was like this looks cute but it looks like a Switch game (lack of good AA doesn't help).

I'm looking forward to Nintendo showing us what they do when a game is built for the ground up for Switch 2, maybe Kirby may be our first glimpse of that tomorrow

Of course very different games & scope but some of the combat environments Ni No Kuni 2 on PS4 reflect something which you won't catch in TOTK. I'm very much an effects, lighting, art guy and you just can't get that from a resolution and FPs bumps. Of course there's a nice middle ground to be found