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Biggerboat1 said:
Chrkeller said:

Because the jump from 60 fps to 90 fps is significant.  Already stated 90 fps to 120 fps is diminished.  But those arguing going above 60 fps doesn't have a meaningful impact are factually wrong.  Pretty simple.

Edit

What the article demonstrates is most don't visually perceive a difference but in performance metrics there is a jump in play between 60 and 90.  

Correct me if I'm wrong but the player experience shows a very modest increase from 60 to 90, a fraction of the increase from 30 to 60, and player performance shows no increase at all...

So in Experience, diminishing returns are very much in effect from anything over 60 & Performance is flat out diminished over 60...

I'm not saying you personally can't appreciate a significant difference over 60 but this study shows that most people don't.

If you showed a dev these graphs they'd be very unconvincing evidence in terms of suggesting they allocate more of a system's finite resource to >60 frame rate.

Remember, you said;

'Diminishing returns past 120 fps. Sure. But objectively the average gamer does in fact benefit above 60 fps.'

and

'I'm astounded people think 60 fps to 120 fps is diminishing returns.'

So you're incorrect, as clearly diminishing returns kick in at >60

Where we disagree is the graph between 60 and 90, for QoE, is a jump.  Just because the jump is smaller doesn't mean it isn't statistically significant.  It is statistically significant, thus there a clean benefit of 90 over 60.  120 over 90, not so much, which matched my personal experience.  

The argument that 90 doesn't have benefit over 60 is flawed.  



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