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Chrkeller said:
Biggerboat1 said:

From what I can see from this study the performance & perceived difference of increasing framerate is the very definition of diminishing returns.

You said that diminishing returns doesn't apply to increases from 60 to 120 but that's exactly what these results show.

The 'QoE' & 'Score' differences between 60 > 90 and certainly 90 > 120 border on negligible.

Not sure how you can interpret those graphs as meaning the opposite...

Because the jump from 60 fps to 90 fps is significant.  Already stated 90 fps to 120 fps is diminished.  But those arguing going above 60 fps doesn't have a meaningful impact are factually wrong.  Pretty simple.

Edit

What the article demonstrates is most don't visually perceive a difference but in performance metrics there is a jump in play between 60 and 90.  

Correct me if I'm wrong but the player experience shows a very modest increase from 60 to 90, a fraction of the increase from 30 to 60, and player performance shows no increase at all...

So in Experience, diminishing returns are very much in effect from anything over 60 & Performance is flat out diminished over 60...

I'm not saying you personally can't appreciate a significant difference over 60 but this study shows that most people don't.

If you showed a dev these graphs they'd be very unconvincing evidence in terms of suggesting they allocate more of a system's finite resource to >60 frame rate.

Remember, you said;

'Diminishing returns past 120 fps. Sure. But objectively the average gamer does in fact benefit above 60 fps.'

and

'I'm astounded people think 60 fps to 120 fps is diminishing returns.'

So you're incorrect, as clearly diminishing returns kick in at >60