Chrkeller said:
Even with normal gaming higher fps results in more responsive and accurate controls. It factually isn't diminishing returns. Personal preference doesn't change this.  |
Diminishing returns specifically relates to human perception. A character model with 1billion polygons objectively has 1000x more polygons than a character model of 1million polygons, the point is an average person cannot discernibly perceive that difference/
Sensitivity to lag and input response varies a lot between people, I've never been sensitive myself but I mostly play single player games... Then my brother said he doesn't like playing Smash Bros on the TV because of more input lag. There objectively is more anytime a image gets transmitted to an external source, I've just never in my life noticed it. There comes a point however where across the spectrum of gamers, the vast majority cannot detect that extra 10-20ms of lag.
This stuff is also conditioned, so naturally console gamers are going to be especially less sensitive.







