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Chrkeller said:
curl-6 said:

The capability is there; how it is utilized is going to be down to developer choice. PS5/Xbox Series don't have amazing RT capabilities either honestly, yet there are still a number of titles that utilize it. Star Wars Outlaws is using Ray traced global illumination on other platforms, so unless they've totally redone the lighting model, the Switch 2 port of that will be an example. 

Yeah but that isn't really my point.  RT on consoles is low.  When RT is low the quality difference between baked in and RT is negligible.  RE4 is an example of this.  RT on or off is minor at best.  RT shows a stark difference when high, which consoles can't handle, especially the S2.  We are a generation away before we see the real benefits of RT.  Low RT versus off makes no difference in most games.  Half the time I pause the screen and have to hunt to even notice what low RT does.  Now extreme RT is gorgeous but also gives my 4090 20 fps.  

If we're talking perception, one could argue that say going from 1080p on PS4 to 4K on PS5 isn't a huge perceptible difference due to diminishing returns, but there's still a major technical difference between the two, same for say realtime vs baked shadows, volumetrics vs alpha for things like smoke/fog, etc.

Personally, I find the difference between even console RT and 8th gen rasterized lighting can be pretty significant in games like say Metro Exodus.