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curl-6 said:
Chrkeller said:

Not sure what to tell you, the S2 is ps4/pro tier hardware.  DF does call that out, imo, quite clearly.  Plus other tech sites have it in that same tier as well.  You do cherry pick data.  You don't mention the significant hit to NPC density or how DF talks about the weakness of the CPU.  DF has the S2 on the ps4 tier.  

Also I have a Switch, S2, ps3, ps4, ps5, 3050. 4070, 5070ti and 4090.  After 50+ hours on the S2, I know where it sits...  the ps4/pro tier.  

Elden Ring on the ps4 is something like 900p/30fps...  the ps5 around 1800p/60fps.  The S2 is targeting 1080/30fps....  ps4 tier.  

I get it electronics is complicated. I get the S2 can do things the ps4 can't, but those things are minor and will not result in final moving picture fidelity that significantly looks above the ps4/pro.  The S2 is ps4 tier.

I wouldn't call say textures streaming like 30 seconds late on PS4/Pro in Cyberpunk leaving scenes looking completely unfinished vs no such issue on Switch 2 a "minor" difference, that's a pretty major one.

The texture quality difference once they do load in is also pretty noticeable.

There's also just the fact that in a game that leans on hardware raytracing, it simply won't work on PS4/Pro but it can on Switch 2.

It depends on how broad you want to apply the term "tier" really. Like, PS2 and Xbox/Gamecube can be said to be in the same power tier, yet the latter can pull off stuff the former simply can't.

Switch 2 is definitely closer to PS4 than PS5 in raw pixel pushing power, but it can still exceed last gen significantly in certain areas.

Oh I would absolutely put the ps2, Xbox and GC in the same tier.  If we split out new tiers and half tiers for all minor differences we would end up with 100+ tiers.  Which, imo, defeats the purpose of classification.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED