curl-6 said:
I wouldn't call say textures streaming like 30 seconds late on PS4/Pro in Cyberpunk leaving scenes looking completely unfinished vs no such issue on Switch 2 a "minor" difference, that's a pretty major one. The texture quality difference once they do load in is also pretty noticeable. There's also just the fact that in a game that leans on hardware raytracing, it simply won't work on PS4/Pro but it can on Switch 2. It depends on how broad you want to apply the term "tier" really. Like, PS2 and Xbox/Gamecube can be said to be in the same power tier, yet the latter can pull off stuff the former simply can't. Switch 2 is definitely closer to PS4 than PS5 in raw pixel pushing power, but it can still exceed last gen significantly in certain areas. |
Oh I would absolutely put the ps2, Xbox and GC in the same tier. If we split out new tiers and half tiers for all minor differences we would end up with 100+ tiers. Which, imo, defeats the purpose of classification.
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i7-13700k |
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Vengeance 32 gb |
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RTX 4090 Ventus 3x E OC |
Switch OLED







