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Chrkeller said:
sc94597 said:

No offense, but you didn't actually address the post that was written, and just re-asserted your position. 

It's no more cherry-picking to identify the significant ways in which the Switch 2 is exceeding the last generation platforms in Cyberpunk 2077 than it is to identify the ways in which it isn't (especially as the prior are more numerous, and cumulatively significant, than the latter.) 

Digital Foundry didn't even make the hard statement you are suggesting they did anyway. Richard was very measured in his statement, and contextualized it pretty well, with a healthy degree of uncertainty. It never was a general statement of the relative performance of the Switch 2 compared to the PS4 and PS4 Pro nor even of Cyberpunk 2077 but how it measured up in a particular area (internal resolution.) 

This is the language used, 

[After making the internal resolution comparison] "I guess you can say that Switch 2 falls possibly in between PS4 and Pro, though ideally I'd like more data here. And of course, some idea of how much computational load DLSS is putting on the Switch 2's GPU, which is going to be far less with the TAA solutions used by the PlayStation consoles"

And again, I would like to mention that there are cross-platform titles (including, native resolution, this one) where the PS4 Pro and One X have higher internal resolution than the Series S. So, any argument that depends solely on internal resolution here likely also would have to apply to the relative difference between Pro/One X and Series S. 

Not sure what to tell you, the S2 is ps4/pro tier hardware.  DF does call that out, imo, quite clearly.  Plus other tech sites have it in that same tier as well.  You do cherry pick data.  You don't mention the significant hit to NPC density or how DF talks about the weakness of the CPU.  DF has the S2 on the ps4 tier.  

Also I have a Switch, S2, ps3, ps4, ps5, 3050. 4070, 5070ti and 4090.  After 50+ hours on the S2, I know where it sits...  the ps4/pro tier.  

Elden Ring on the ps4 is something like 900p/30fps...  the ps5 around 1800p/60fps.  The S2 is targeting 1080/30fps....  ps4 tier.  

I get it electronics is complicated. I get the S2 can do things the ps4 can't, but those things are minor and will not result in final moving picture fidelity that significantly looks above the ps4/pro.  The S2 is ps4 tier.

I wouldn't call say textures streaming like 30 seconds late on PS4/Pro in Cyberpunk leaving scenes looking completely unfinished vs no such issue on Switch 2 a "minor" difference, that's a pretty major one.

The texture quality difference once they do load in is also pretty noticeable.

There's also just the fact that in a game that leans on hardware raytracing, it simply won't work on PS4/Pro but it can on Switch 2.

It depends on how broad you want to apply the term "tier" really. Like, PS2 and Xbox/Gamecube can be said to be in the same power tier, yet the latter can pull off stuff the former simply can't.

Switch 2 is definitely closer to PS4 than PS5 in raw pixel pushing power, but it can still exceed last gen significantly in certain areas.

Last edited by curl-6 - on 14 August 2025