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Soundwave said:

Actually it's funny to look back at about a year ago on this forum.

When there was a rumor of Final Fantasy VII Intergrade on the Switch 2 (which turned out to be true), a certain group of posters loudly decried this as possible because there was no way it would be able to run the fancy pants PS5 version.

Then there was a report of Nintendo showing The Matrix Unreal Engine 5 demo on the Switch 2 ... that was met by even more sheer incredulity here and how it would be impossible and what a ridiculous assertion it was. Well having seen the final product, I would surmise that probably most people might now concede that The Matrix UE5 engine demo probably is possible on the Switch 2. 30 fps using DLSS sure, but doable.

Following this system's development was a massive headache on this board because of the "Dur Hur! I knowz Nintendo! They won't use gud hardware!" bros. that would come into every thread to shout the system down. It was ridiculous. 

Some of these people weren't tech savvy enough, or just weren't taking tech like DLSS into account. If you thought the hardware would be more so PS4 level at that time, which wasn't a terrible guess, then it would seem unlikely that SW2 would be able to do what it now can.

Another thing they likely didn't take into account, is how willing devs might be this time around, to go the extra mile to optimize their games to the max for SW2. With SW1 sales being what they are, it's no surprise that SW2 can play some games that would've seemed unlikely back then. 



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.