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Biggerboat1 said:
Otter said:

I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios.

An interesting observation in the DF review of DKB was that a reason it & other games are not using VRR under 40fps is that they would need to be run in a 120hz wrapper, which the S2 screen is obvs capable of, however it would use more battery...

This and the fact that Nintendo seem to have undervolted the screen, presumably in order to save a few per cent battery begs the question, could they not have just used a slightly higher capacity battery..?

Nintendo could have used a different display technology.
The decision to go with an IPS LCD is a bad choice on Nintendo's behalf.

A VA panel would have provided better contrasts, lower power consumption, better latency, better colours... And do so at a lower price.

An OLED would have made all those same improvements again, except at a higher price.




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