By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Otter said:
curl-6 said:

Graphics/performance are a higher priority for Sony since that's one of their key selling points.

Of course, it'd be nice if "second party" titles performed better. Realistically though it's probably just the case that a lot of devs struggled to get decent performance out of such limited hardware as Switch 1. We're talking about a system with a considerably weaker GPU than even the base Xbox One (which had a lot of performance problems itself) and a CPU that's in some ways less capable than the Xbox 360's.

Even some of the more ambitious first party titles like TOTK or Xenoblade 2/3 strained the system.

Hopefully things will fare better on Switch 2 now that devs have far more breathing room.

Yeah, I think we will run into less problems. My concern with Switch 2 is unrealistic 60fps targets and developers letting games go uncapped. Especially as someone who plays on TV where S2 doesn't currently support VRR. I'm not too touchy about perfect framerates but I do hate it when the topic is neglected entirely. In those situations I'd actually rather just stick to 30fps cap

Yeah for a portable system that's going to be sharing a lot of its library with more powerful dedicated consoles, I do think targeting 30fps for most games makes the most practical sense.

That said, I actually don't mind an uncapped framerate in games like say Bayonetta 1/2 on 360/Wii U or Wild Hearts on Switch 2 where its well above 30fps most of the time, but I know a lot of folks prefer a cap, so I feel the best approach would be to offer the option so people can choose which they prefer.