Otter said:
Yeah, I think we will run into less problems. My concern with Switch 2 is unrealistic 60fps targets and developers letting games go uncapped. Especially as someone who plays on TV where S2 doesn't currently support VRR. I'm not too touchy about perfect framerates but I do hate it when the topic is neglected entirely. In those situations I'd actually rather just stick to 30fps cap |
Yeah for a portable system that's going to be sharing a lot of its library with more powerful dedicated consoles, I do think targeting 30fps for most games makes the most practical sense.
That said, I actually don't mind an uncapped framerate in games like say Bayonetta 1/2 on 360/Wii U or Wild Hearts on Switch 2 where its well above 30fps most of the time, but I know a lot of folks prefer a cap, so I feel the best approach would be to offer the option so people can choose which they prefer.







