SvennoJ said:
Was it really? Kinect came out end 2010, Wii peaked the year before and was already on its downward curve. |
Great post. Kinect did eat some of Wii's share, namely in NA. But the Wii was pretty much going to decline greatly no matter what given Nintendo's decisions. From 2011 onward, Wii had few Nintendo or third-party new releases that really appealed to casuals, intermediates, or core gamers alike. Switch has avoided this problem with flying colors.
Kinect bit Microsoft in the butt so much. It helped 360, but was a massive flaw with Xbox One. Namely when it was going to be forced on the customer, and it was still forced in the package at first, adding about $100 to the cost.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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