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Slownenberg said:

The good news is that looks like last week's 84% drop from launch week was lack of supply rather than post-launch lack of demand, considering it barely dropped this week instead of say dropping under 100k.

This is such a bizarre take. Of course the second week drop for Switch 2 was going to be massive for two reasons:

1. Units are stockpiled for a console launch, so the amount of available consoles is multiple times higher than regular weekly supply.

2. Switch 2 set a new launch record and the launch allocation was multiple times higher than the previous few Nintendo launches where a good 300k units were supplied for each one. There wasn't merely a stockpile, there was a massive stockpile for launch this time around.

People need to look at ShadowLink93's tables to get a better understanding of how weekly sales after launch work. Percentages are meaningless when the raw numbers are so different to begin with.

I consider it amazing that Nintendo has been able to supply 150k and 140k consoles in week 2 and 3, respectively. When you look at the Switch 1 table for the year 2017, Nintendo hasn't been able to supply 100k+ in any week without deliberate stockpiling beforehand. What we are witnessing right now is that Nintendo's Switch 2 production is set at such a high level already that they are able to ship 100k+ per week to Japan on a regular basis this year. It's just two weeks yet, but I expect more to come.

Also, weekly sales are probably going to gradually decline from week to week (but remain above 100k), because Nintendo might stockpile a little bit for Donkey Kong Bananza's release in mid-July and have 200k+ systems available for that week.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.