TomaTito said:
Indeed, it was one of my highlights from the NS2 announcement. The move to JIT compilation should bring DRS games that struggled on Switch to their top intended performance. Glad that Nintendo has finally joined this way of dealing with backwards compatibility, instead of their previous hardware solutions. This shift likely explains why they didn't specifically mention a framerate increase for Link's Awakening. Instead of unlocking the framerate, it's more probable that the JIT compilation will ensure the game consistently hits its target 30fps. |
Wait, didn't Link's Awakening run at 60fps with drops whenever entering or exiting certain loading zones? Maybe I'm remembering it wrong...








