| Otter said: Most third party games are dependant on patches and thus internet connection anyway and for people who want tangible goods I think a game key fufils the keepsake function, the only concern remaining is long term license access. For that guaranteed preservation I think cheap cartridge option for developers (high storage, low speed) would have been the best and most consumer friendly route. Game fully on the card but requires an install to internal storage to play and no backlash. Hopefully they consider this going forward as a replacement for game keys. |
I do think the Game Key cards installing without internet like how things started with consoles on PS4 and Xbox One would've been a much better idea. It is better for preservation and requires no internet data and connection.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







