| Bofferbrauer2 said: Smaller size chips that are fast enough are being made in much smaller quantities than in 2017. Maybe smaller ones are simply not economical anymore these days. I mean, try even to find a new SD card or USB stick with less than 64GB... |
| haxxiy said: I suppose the idea was to make it scale up in production and become cheaper eventually, but the result will probably be game key cards ahoy for a generation. |
You both make good points. It makes sense to go for 64GB as it would scale better for the generation for both price and games size. If they would continue to offer 8/16/32GB cards, the same companies that are using Game Key cards would just go for the 8GB and force you to download the rest of the game.
Nevertheless, getting some déjà vu Switch card tax explanations which we had during the OG Switch launch.
https://www.pcmag.com/news/cartridges-mean-switch-games-will-always-cost-more
https://gamrconnect.vgchartz.com/thread/231509/la-noire-will-cost-more-on-switch-than-ps4-and-xbox-one/
If a publisher wants to put a game on a 32GB cart on Switch it costs 60% more for them then it would for a 50GB Blu-Ray on PS4/XB1.
— Daniel Ahmad (@ZhugeEX) September 8, 2017
Many third parties jumped at the opportunity to charge more last-gen. And this gen with the Game Key cards, they finally can embrace the digital market to reap all the rewards they want. Some like EA (Split Fiction) and Take-Two (Civilization VII) go full retail digital still with download codes... (shame for civ 7 as I was looking forward to those mouse controls).
As I said sometime ago,"if you want to play AAAAA third party games on Switch, just download them digitally... Embrace the digital future now!"







