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BasilZero said:

If how the fanbase responds to a game is the reason why the remakes are ruined for you, thats a you problem.

Sales numbers and how a fanbase responds shouldnt affect your decision making especially if you are a fan of the series, how the game plays and portrays itself (visually, music, etc) should be the only factors  that should decide whether a game is good or not.

Speaking of fan service, there's nothing wrong with fan service, Advent Children, your example was made as a result of fan service, its not a grammy awarded movie or was made to be some awe inspiring film, its made to be a medium of fan service for those that like Final Fantasy VII and it accomplished that despite not being a perfect film.

I mean just because you dont like it, doesnt mean everyone is gonna think the same as you. For an example, I dont care what the fanbase thinks about the lore/story, I like it and that is all that matters to me.

Square Enix decided to make this a sequel/follow up to the original FFVII and made it a 3 part game series and I feel thats whats costing them the sales but it honestly doesnt bother me as long as I get to play the games.

I disagree a lot on the bolded. As a big fan of FFVII, a game which I think had an incredible story and medium defining impact, I want to see a film at least attempt to reflect this legacy and strive for a similarly high bar. When ambition is sunken to the levels of "fan service" you are certainly not going to see anything close to that quality emerge and often coherent story telling falls to wayside. Advent children isn't just flawed, its a bad film IMO. I understand that some people are just happy to spend more time with the world and characters they love, or to see cool action sequences but I had higher expectations and don't think its good filmaking or storytelling.

Widely though you misunderstood my point. What I'm saying is that the VII series is treated by its creators with the same level of convolution as your explanation, and it lacks some important story telling foundations that would make it even better in my opinion. For example the whole Z/Aerith arc in Rebirth was a complete stain on the actual narrative momentum of the game and it seems mostly orientated around fan service without particular care to attaching meaning to Zack because it assumes the fandom to already to have a deep investment in this character which you only get to know through a spinoff game that most people have not played. Creative decisions like this feel like they're made for a 10% of the audience but they harm overall quality. I'm just highly critical of what I consider good and bad creative decisions and how they impact overall audience impressions of a stand alone body of work.

Last edited by Otter - on 11 May 2025