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curl-6 said:
LegitHyperbole said:

I suppose. It's not exactly a game with such severe image quality hits as is considering that AC Shadows showed us that there shouldn't be a problem with hardware and CO E33 showed us that UE5 and engines aren't the problem. 

Still they would really wanna clean up that image for handheld mode and take the hits somewhere else, even if it marred in ailising and low res that trick where everything is arranged into little rectangular patterns won't work when you're right up close to the screen. 

One of the cornerstones of Switch 2's hardware is DLSS, which is designed to reconstruct a decent image from very low resolutions, so that should help a lot.

It will take a visual hit for sure compared to the PS5 version, but a decent portable rendition should be possible.

If Cyberpunk can exist in a decent form on Switch 2, I don't see why FFVII can't.