IcaroRibeiro said:
I understand about avoiding taking losses on products that have actual material value, like hardware. You'll notice no one in this thread is complaining about hardware prices, because those are understandable: you can't lower them just because we're poor. But the "loss" argument for software is bogus. With few exceptions, Nintendo games are relatively cheap to make compared to other publishers. They could be sold for less and still generate massive profits, given how much they sell. If localized prices were not viable, we wouldn't have localized pricing for other international services like Netflix, Spotify, or even game subscription services like Game Pass. Steam sells software at lower prices in emerging markets for a reason: cheaper prices are still better than piracy. It's more profitable for publishers to earn something in LATAM and Southern Asia than nothing at all. Guess what? Valve is bigger than Nintendo in both revenue and profits What is Nintendo really losing by selling more units at lower prices only in markets that can't afford full-price games? The answer is: nothing. Nintendo doesn't do this because they see themselves as Ferraris, not Fords. They prefer to maintain higher prices to reinforce the perception that their games are "premium." The worst part is that Americans, Japanese (and to a lesser extent, Europeans) go along with this narrative—that Nintendo games are Ferraris—even when they aren''t. So, anyone in an emerging economy is left with no choice but to pay up, or in any case, simply playing in other platforms instead |
Yeah, that's right. Nintendo really has a premium image to them. I feel that they've had many discussions about how many people will buy their games and weighing the premium image in comparison to overall sales.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







