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Zippy6 said:

Game Share is one of those things I'm going to have to see in practice to see how good it is, as the game is only running on one console and streaming it to the other I need to see what the video quality and the performance impact is like on some games, and how well supported it will be.

Game Share works just like that, by streaming the screen to other consoles and integrating their controller inputs into your game feed. Consequently, this feature is best suited for multiplayer games where all participants share a common screen, so it should be limited to those kind of titles.

https://www.nintendo.com/us/gaming-systems/switch-2/features/gameshare/

Although when I was looking for the Ask the developer article, I remember reading something else, but did find the following:

The quality of the game image is reduced when it's transferred using streaming technology, so the team tried to find a way to maintain the quality as much as possible through trial and error. Also, with GameShare, there are games where it’s better if players aren’t shown the same screen, so we’ve created a feature that enables each person to see a different screen even if they're playing together with just one copy of the game. For example, when playing card games and mahjong in 51 Worldwide Games, each player is shown a different screen because it wouldn't work if everyone was shown the same screen. So, with GameShare, you can play cards or mahjong with players locally or those connected online via GameChat right away.

https://www.nintendo.com/au/news-and-articles/ask-the-developer-vol-16-nintendo-switch-2-part-3/

Developers could technically generate and stream a screen for each player. Nevertheless, it is not something that will be compatible on all titles as it depends on the performance and if Switch 2 can handle multiple screens.



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