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HoloDust said:
curl-6 said:

If 540p can be scaled to 1080p that well, that's a very promising sign for DLSS giving Switch 2 a real leg up in terms of performance.

If you only need to render at say 540p to get decent image quality then that really opens up the range of games the console can handle without resorting to the kind of blurriness we saw on many "impossible ports" to Switch 1.

That's DLSS Performance mode. It is...well...decent at 1080p output, especially if you're not too close to TV. It works much better for higher output resolutions, especially for 4K.

DLSS is powerful tool, though it should not be mistaken for some miracle cure - native will always look cleaner, and way better if it's using proper AA. Of course  there's always "native", as in game rendering natively and then smudging everything with cheap TAA, like a lot of modern games do - then DLSS quality indeed can often look in some aspects better than "native".

Oh I know it's not magic, but compared to Switch 1 where we often had to deal with sub-HD resolutions scaled up with TAAU/FSR alone, it should be a massive step up.

Should also help with games that are too demanding to for decent native resolutions, like say something that is already pushing more powerful console hardware and so would otherwise be impossible to pull off on Switch 2 at an acceptable level of quality.