sc94597 said:
While this was true for their past titles, having the ability to support framerates between 30fps and 60fps (or a variable rate between these two) means Retro isn't constrained to 60fps to achieve their artistic vision, which includes responsive controls/gameplay. For example, 40fps can get you halfway between 30fps and 60fps in terms of frame-time/latency (16ms/60fps vs. 25ms/40fps vs. 33ms/30fps) without that much performance cost (+33%.) It is definitely a viable option they never had before in the past, and it would be silly for them to ignore it solely to keep up with tradition. Also I was talking about 120fps when I mentioned high frame-rates being something I wasn't expecting. Sixty is pretty much average these days, although your point stands in that that wasn't necessarily the case in the 6th and 7th generations. |
I'm not sure it's so much tradition as just a commitment to high performance and wanting their games to feel very smooth.
If they targeted 60 even on much more constrained platforms like the Wii I can't see them dropping to 40 now that they have way more powerful hardware.
That said, if there is indeed a Switch 2 exclusive Prime 5, I wouldn't expect a 120fps mode, or at least I hope not as that would seriously limit what they could do not just in terms of graphics but also gameplay.







