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curl-6 said:

Retro Studios games always run at 60fps, even on Wii Metroid Prime 3 was 60fps. If there's a Prime 5 by them, it will be too.

Heck, even on Wii or Switch 1, a lot of Nintendo games targeted those system's maximum 60fps output, from Mario Galaxy to Odyssey to Splatoon to Metroid Dread to ARMS.

While this was true for their past titles, having the ability to support framerates between 30fps and 60fps (or a variable rate between these two) means Retro isn't constrained to 60fps to achieve their artistic vision, which includes responsive controls/gameplay.

For example, 40fps can get you halfway between 30fps and 60fps in terms of frame-time/latency (16ms/60fps vs. 25ms/40fps vs. 33ms/30fps) without that much performance cost (+33%.) It is definitely a viable option they never had before in the past, and it would be silly for them to ignore it solely to keep up with tradition.

Also I was talking about 120fps when I mentioned high frame-rates being something I wasn't expecting. Sixty is pretty much average these days, although your point stands in that that wasn't necessarily the case in the 6th and 7th generations.  

Last edited by sc94597 - on 22 April 2025