| curl-6 said: Retro Studios games always run at 60fps, even on Wii Metroid Prime 3 was 60fps. If there's a Prime 5 by them, it will be too. Heck, even on Wii or Switch 1, a lot of Nintendo games targeted those system's maximum 60fps output, from Mario Galaxy to Odyssey to Splatoon to Metroid Dread to ARMS. |
While this was true for their past titles, having the ability to support framerates between 30fps and 60fps (or a variable rate between these two) means Retro isn't constrained to 60fps to achieve their artistic vision, which includes responsive controls/gameplay.
For example, 40fps can get you halfway between 30fps and 60fps in terms of frame-time/latency (16ms/60fps vs. 25ms/40fps vs. 33ms/30fps) without that much performance cost (+33%.) It is definitely a viable option they never had before in the past, and it would be silly for them to ignore it solely to keep up with tradition.
Also I was talking about 120fps when I mentioned high frame-rates being something I wasn't expecting. Sixty is pretty much average these days, although your point stands in that that wasn't necessarily the case in the 6th and 7th generations.
Last edited by sc94597 - on 22 April 2025






