RolStoppable said:
Capcom couldn't even put the full Mega Man Collection on Switch 1 on a game card, so it required a partial download despite its overall small file size that would have made it fit on an 8 GB game card comfortably. There were plenty of other examples that had nothing to do with the storage medium for physical games, hence why nobody should be surprised that this malpractice will continue on Switch 2. So file sizes and production costs of game cards really do not matter much for Switch 2 games; it's about whether or not any given publisher has a sense for basic decency and that is the part that should worry you (and me). |
Which Capcom obviously does not.








