Leynos said:
Xenoblade 3 and X would not run on a 360. X took the full 1GB on Wii U to run. 3 uses about everything Switch has to run and still needed software upscaling. X was 23GB on Wii U and optimized to look better with more content on Switch, down to 13 GB. Again, it's just good optimization. |
No one said it would run on 360, I said the asset quality is closer to 360... This is not dunking on Nintendo/Monolith, just stating on how it relates to file size expectations. Definitely more than "just good optimisation" and useful when informing expectation on game sizes, as something like DK doesn't look like it should balloon in size just because it's on Switch 2. I'd expect and look out for that for future big RPGs like Zelda/Xenoblade


And it's great that Monolith shrunk the game on Switch, probably the OG game was optimised around the 25GB Wii U disc and the cost difference of the 16GB vs 32GB Switch cards incentivised them to cut down on that. The pre-rendered cutscenes are more compressed on Switch, something that's not a big deal though as there are not many.







