HoloDust said:
Series S has way better texture fillrate and memory bandwidth than Switch 2...so... Maybe it's indeed that Switch renders at lower res and than uses DLSS. Cause DLSS is really only things that really, really stands out compared to XBX/XBS/PS5. |
Which can only partially make up for a texture capacity bottleneck. We see this on PC often. Cards with less VRAM but higher texture fill rates failing to outperform cards with more VRAM but lower texture fill-rates when using higher quality textures in certain games.
If the issue is all the textures don't fit into the ram, then you have to modify the code that manages which textures you are loading into ram when. You being able to apply textures to geometry at a higher rate isn't going to solve the problem that you are waiting on textures to be pulled from storage into the ram before that step can even take place.
An easy solution would just be to reduce texture quality to make them fit.







