sc94597 said:
I don't think it is totally due to hardware, but it could be as simple as the extra memory capacity that the Switch 2 has allowed them to easily get the textures at that state with equivalent or less effort. Digital Foundry (amongst other groups) already speculated that Switch 2 could alleviate some of the ram bottlenecks that the Series S experiences and therefore have better quality textures. This might be a common occurrence, depending on how much ram the OS uses. This isn't to say they couldn't have gotten the high quality textures on Series S with a clever optimization, but it would just be more work that you don't need to do on the Switch 2. On a side note, I am interested in whether the final version for the Switch 2 will have DoF. I am hoping they don't since I prefer it off, but that is one area that all of the other 9th gen versions have in common that the current version on the Switch 2 doesn't. |
Series S has way better texture fillrate and memory bandwidth than Switch 2...so...
Maybe it's indeed that Switch renders at lower res and than uses DLSS. Cause DLSS is really only things that really, really stands out compared to XBX/XBS/PS5.







