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Jumpin said:
Shadow1980 said:

Still 100% physical all the way. $80 is hardly the most burdensome price point I've ever faced. I paid $70 for N64 games back in 1998 when I was making only $5.40/hour.

To be fair, late-SNES and N64 game prices were absurd. But that was the established norm back then. Some games cost over the equivalent to120 USD in the N64 era in some markets - Doom 64, for example. That’s about 240 USD today.

Yeah, I know:

Haven't updated it to take into account Switch 2 games, but that $80 line should suffice to put the price of an $80 game today into context. I've been buying my own video games for 27 years, and this whole idea that $80 is highway robbery or something falls upon deaf ears. Video games have always been an expensive hobby, and it used to be even worse in that regard. Even if we ignore the expensive cartridges of old systems, disc-based games from Gens 5 to 7 were on average more expensive than today's games. Honestly, I do kinda blame the industry for one thing: letting the $60 standard persist for so long (two generations spanning 15 years). They let people get used to the idea that games were going to stay $60 forever. The maximum price for a new game should have been bumped up by $10 each generation to keep software prices at least somewhat in pace with inflation.



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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").