| Otter said: What aspect are you suggesting is not true? |
This is true but only for games with in-house engines, developed specifically for the game in development, but not for games developed with already created engines
As for costs and time with optimizing the game for devices with lower specs, while it's also true those games generally come with downgraded assets as well. In reality, it's the engine and physics that are demanding, as well as resolution and framerate, the graphics themselves (as I stated) are downgraded, so they are hardly the reason for why development time is increasing. Try to understand the teams responsible for programing and modeling are not the same, but the bottleneck is programming, not modeling







