That comparison shot with Halo Infinite tells you everything you need to know about the power of good level design and artistry trumping the given power capabilities of a newer console or objectively "better graphics".
Also the glow up from the WiiU feels so big in some sequences like the panning circling shot of NLA or some distance shots of the wilds which just make everything pops up so much more.
What a visual cheat they managed back then.
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