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Leynos said:
LegitHyperbole said:

Idk why devs would hate implementing them when there is a whole side of the PS store that makes their money off of easyil popped platinums trophies for the whores. Sony has even seen the benifets of a good teophy list and pushed their devs do implement more obtainable platinums over the harsh lists like back in the day with TLOU and what not where it was possible to not pop a trophy at all the entire game. Idk what devs you're talking about but they can't be thinking with their games in mind, stats show a good trophy list will help sell games. 

My name is Mayo and those games are not real games and don't count. Do you like extra work at your job? It's more time and work and then the decision where to put them while needing to follow Sony/MS polices on them.

This is how it was explained to me by a programmer who used to work at R*.

it's what you'd call "Rote code" basically anything that does what it does without deviation just functions better.
Think of it like this:
Whats easier to remember to do?

You stamp every envelope or Stamp every envelope and when you hit 100 envelopes, scream, but never do it ever again, unless a different person comes and asks you to do it again, and you need to count between shifts and make sure you know where you left off even when you go to sleep. Sony is worse.

It's built the opposite way achievements are built into everything else
so if you make em, and get them implemented for xbox and Steam and apple store and Google Play, you have to basically start over on the backend stuff for playstation.
Now I have never been a programmer but I have worked in a canning factory many moons ago putting lids on Apple Sauce jars on a conveyer belt. I lost count within 10 seconds lol.
HIs reponse to that was this "
whats funny is thats accurate, you switch scenes and clear that value, it's gone
I've seen super dumb bugs where starting a new game, exiting without saving and then loading into a game could reset some counting stats
That said it depends on the complexity of the achievement too. it's not so much hard as just annoying, especially when you layer in what I said before about PlayStation"

My name is Mayo is old news, the market place has evolved since then to meet demand and now games are created that are solid games but centered around the platinum and there is a wide range of difficulties and lengths. A 90 minute Platinum here, a better crafted four hour Platinum there for a few more chips but they are all made for the whore and with the whore in mind. Honestly, if you look at a whores trophy list you'll find hundreds of games like this and that's only the popular ones. These games count and people are making money off it and the costumers are enjoying boosting their accounts or getting whatever dopamine high they get. You'll see platinums rates as high as 80% on some of these games and remember 30% is the average credit roll completion rate for normal games with platinums at sub in the low single digits. The devs you are talking about obviously don't like their jobs and don't want to serve the costumer what they want, why would anyone go into work as a creative and NOT want to do the work. That's ludicrous. 

But there is the casual Sony gamer now, or more core Sony gamers who have got hooked on first party platinums and want more. This is a steadily growing area in the Sony ecosystem and the smart devs who want to do the work are making money. I personally think it should be regulated by Sony or games should get a stamp of Sony approval on platinums but hey, everyone in the equation seems to be happy so why change it. 

Last edited by LegitHyperbole - 17 hours ago