Beat Nobody Wants to die. 7/10
Rivals and exceeds SOMA as best in genre in some aspects but where SOMA was a 10/10 in story and deep themes, this most certainly is not, good concept and presentation apart from some flat VA in scenes where you are aware of the actors sitting in a booth, like c'mon at least do some roleplay to express what's happening on screen with the characters even if the audio may take a hit, believability is more important.
The illusion of interactivity here is what is really impressive and easily the best of any walking sim with an great illusion of choiced dialogue as well as the games length which is just perfect along with a change in scenes paced perfectly and often enough to avoid bordom and what an artsyle and setting. Art deco cyber future is wildly appealing and this is the most I've seen that mix lean into Blade runner territory, which is so damn cool. I'd love to play a traditional story based FPS game in the vain of Robo Cop Rogue City from this particular studio with these ideas in this world and hopefully a chance to see more of it with some better story telling. Really good all in all but I think the genre doesn't suit what they were going for. It's a genre that has to do something mind blowing with the story and really excel to be rated highly from me since it lacks so much of what a video "game" is and while there is some cool visual story telling here, it ends up narrated over so you never get to critically think and work out what you're unfolding, a real bummer. Dialogue gets cut off when picking stuff up to fast among many other smaller issues and many crashes.
I was left with an itch that wasn't scratched with this one. Gonna give Observer another go another chance soon and see if that fairs better in the story department. Cyberfuture detective stories are mighty intriguing for some reason.