Honestly I don't notice the difference other than execution.
Gyro is not fixed by a predetermined screen position which is more flexible. But for that reason it is also requires more in-game options to modify versus the user having a mental map of where to point (pointer). Most developers never bother with or adjust gyro controls which imo creates the lack of satisfaction. All wii games that use the pointer can be recreated 1:1 with gyro if the developer gave a broad range of control over sensitivity & on the fly recentering







