By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:

For another comparison, we do have modular controllers now. Except they're really not that much better (still stick drift) and cost 3-4x as much.

There is a market for them, but it will be a very small one at $1000+ for a modular console.

Software compatibility is also still an issue. Games still need to be optimized for Series S and Series X, still need patches to make full advantage of ps5 pro. For example PS5 Pro does very little for PSVR2 apart from a handful of games that got patched. It will work, but doesn't justify the cost for the avg consumer.

The main issue with the PS5 Pro "Boost Mode" is that it may not deliver the expected level of performance improvement for older games, often falling short of the advertised 45% boost due to limitations in memory bandwidth, meaning some games might not see significant frame rate increases or visual enhancements even when using the feature;essentially acting as a compatibility mode rather than a full performance upgrade for all titles

Some games actually looked worse on PS5 Pro before they got patched :/

That is good old PSSR in action lol. Fault there lays in Sony. 

Boost mode on Pro has limitations, but as is listed, that is through memory badwidth limitations. Primarily you would be looking at a patch to take "full" advantage of new hardware as always. I don't that is a "issue" more just a reality of modern game development. I wouldn't imagine modularity means 10 different GPU upgrades but several within a generation to offer peak and midrange performance relative to the console environment of that time. 

Both the modular controllers and SSDs are high profit margin peripherals, neither have a stake in user penetration, so again I wouldn't use that to gauge actual cost of production or Bill of Materials. I don't think for example that the PS5 Elite controller BOM is even a third of its $199 sellling price.


Last edited by Otter - on 27 February 2025