Otter said: Yeah, I agree with much of this in that I there are hurdles. Some degree of cost efficiency will absolutely be lost, the extent of which we can't really say. I'm not aware of any modern systems truly engineered in this way with the might and dedication of a console maker behind it. But there is also absolutely a market for it that could help secure MS a niche "if" they can make it work. That challenge is related to engineering & cost efficiency, not software compatibility as people suggested |
For another comparison, we do have modular controllers now. Except they're really not that much better (still stick drift) and cost 3-4x as much.
There is a market for them, but it will be a very small one at $1000+ for a modular console.
Software compatibility is also still an issue. Games still need to be optimized for Series S and Series X, still need patches to make full advantage of ps5 pro. For example PS5 Pro does very little for PSVR2 apart from a handful of games that got patched. It will work, but doesn't justify the cost for the avg consumer.
The main issue with the PS5 Pro "Boost Mode" is that it may not deliver the expected level of performance improvement for older games, often falling short of the advertised 45% boost due to limitations in memory bandwidth, meaning some games might not see significant frame rate increases or visual enhancements even when using the feature;essentially acting as a compatibility mode rather than a full performance upgrade for all titles
Some games actually looked worse on PS5 Pro before they got patched :/