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CaptainExplosion said:
firebush03 said:

Pokémon. The fact that GF has left the gameplay loop almost entirely intact from the days of GameBoy is kinda insane. Would it kill for them to at least add timed button presses in combat, so as to make it a little bit more engaging than “Blizzard > Blizzard > Blizzard > *enemy defeated*”? I love how the Mario RPGs play! It nothing too involved — retaining accessibility for general audiences — and provides enough engagement to keep the combat interesting.

And yet the games still sell great with each new installments.

Scarlet and Violet is the fastest selling Nintendo game of all-time. And right now, it's at 26.38 million units as of December 2024. 

Until Pokémon games start selling way less, there's no motivation to make them more technically stable or change up the gameplay. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima