SvennoJ said:
Wow, we suck lol. We never see anything better than 80-120 dmg weapons drop in tier 3 maps. How the heck do you craft a 386-520 mace :o I'm happy to see double digit stats on things that drop, so often it's +6, +2, +8, insulting lol. |
I pick up good base items and slam them with Orb of Alchemy, it's a bit of a gamble, but I got lucky. Then you add Blacksmith's Whetstone to the mix, upping the quality of the item, and significantly increasing the damage along the way. Lastly, add two sockets and put in two runes with 20% Physical Damage. You can often more or less double the base damage this route alone. I traded one Divine Orb for over 300 Orb of Alchemy (at the Currency Exchange available from Cruel difficulty on) and I've tried with a lot of items, some turned out pretty good. It's a game of both time and chance.
The balance of resistances is always tough in ARPGs, they almost always follow a linear system where increased difficulty incurs penalties on flat resistance. I try to get high values on a few items rather than medium/low values on many, that way, I'm not as dependent single pieces of gear.
The Ancestral Totems work best with semi-ranged AoE attacks. If you place them at choke-points as well, they can tear up packs in no time. As they scale with Melee Skill level and Melee damage, they can get pretty strong even without lots of nodes in them.
My main issue now is lack of Strength; if I want to progress to the next couple of tiers of weapons to increase DPS, I need over 600 Strength due to triple demands from Giant's Blood. That is, if I want to keep the shield and not become squishy again. Having some left over Spirit on my current setup, I also added a Skeleton Warrior minion. He's just there to draw enemies while I slap them across their heads though, he does no damage to speak of.
Along with Hammer of the Gods, my Titan is surprisingly efficient for bossing as well. The infamous Viper boss (asshole surrounded by soldiers, using them to poke you full of holes in one phase) fell in the first phase under an explosion of physical damage from the Totems, Hammer of the Gods, and my Hammer of the Smack at once. Not even my Monk was as fast in taking her down on my first play-through. I'm a bit stuck right now though; upping the Tier of maps will increase difficulty by quite a bit, especially with modifiers, Breach etc. I can only get incremental upgrades that don't do all that much. Looking to score higher Block first and foremost, and increase Strength for availability of weapons, as well as more Health.