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SvennoJ said:
Mummelmann said:

I rolled a new Warrior and went Titan with Hulking Form. I found some decent gear for one while leveling my other characters. Just got to Act III Cruel and around level 60 now. I use a two-handed hammer, still can't stack enough strength to go two-hander and shield (need about 330, got 280-ish). I use Ancestral Totem, I got most of the Totem damage nodes, and they scale with Attack Damage and AoE Damage nodes. These things tear holes in mobs; they're really insane! I'm not following a build, just freestyling for now, I'd say it's going pretty well. The Armor changes helped for sure, but I'm trying to stack enough Dex to get Wind Dancer as an extra layer of defense, it's a really good ability for any character to have.

I'm trying to get to wind dancer as well but my Monk is held together by sticky tape. Dex requirement still out of reach. I seem to have the worst luck when it comes to upgrading/finding/buying random gear lol. I spend another million gold buying/rolling random boots hoping to get something useful, as well as 30+ exalted orbs used to buff and hope for something useful. At least exalted orbs drop consistently in the end game. Also no luck with Chaos orbs to get the useless extras off for something needed. Broke a staff with great potential as well as chest piece doh. RNG hates me!

It's always, replace one thing, fix the passive tree because stuff doesn't work anymore losing the stat boost on that item. Or lose too many resistances or life modifiers. Getting tired of one hit deaths and losing xp. I'm having more luck upgrading my wife's warrior, better resistances, life and defenses now. As long as she is safe it's fine :) (I'm starting to drag behind in xp though)

I finally managed to clear the first Sekhema trial, 2nd part with the two titans was impossible. But then did the Chaos trial which was piss easy and have the 4 ascendency points to have evasion rating count for armor as well. So instead of 7% armor 59% evasion, it's now 51% armor and 53% evasion. Got my hp up to 1801 (486 energy shield) so maybe I can survive those one hit kills now... (We're trying tier 4 maps, no modifiers, easy until sudden death) lvl 75 Invoker.

Then I did the Sekhema trial with my wife's warrior and only lost 2 honor the whole thing and there was no continuation.... This game doesn't explain itself at all ffs. Turns out these trials have levels on them (yeah fine print, can't read from the couch). My wife still had the original token which I lost when the game crashed in the first attempt. And since I stack the trial tokens in order we found them I took the highest lvl ones we had lol. Plus we have some better honor resistance items now. Anyway my wife's warrior now sits at 2534 hp, 66% armor, 57% evasion, lvl 75 Titan.

Did they fix Ancestral totem? We threw it out since it never did anything. Sometimes an arm came out to swing at something, very ineffective. She has no totem nodes in the tree through, concentrated on damage and attack speed. It goes so fast in the end game maps there's no time to place them anyway. It's kill before you get killed. Hammer of the gods 80% of the time arrives after the mini boss is already dead... (Or totally misses or doesn't show up at all for whatever reason) Thus we're basically down to two attacks each that are fast enough to keep up. Blitzkrieg style.


Next, grinding for distilled emotions to boost the amulet. Looked simple on paper until you realize you need to reforge them and one distilled isolation equals 19,683 distilled ire lol. At least the elevated ones drop as well, up to paranoia so far.

You have to give the Ancestral Totem a "weapon" in the form of an offensive skill. I use Sunder, the totems get more and more AoE and damage as I level the nodes. The three totems can decimate boss packs all alone in mere seconds now, and then I can Leap Slam into them and kill the rest. I took Giant's Blood and found a weapon that fits well with shield use, my tankiness far surpasses any of the other characters I've gotten into the 70s. I jumped straight into a Tier 3 map for the first one, and then managed a Tier 5 (at level 67). Blocking is incredibly powerful, as it also blocks missile-based spell effects of many kinds.

Found myself this earlier today:

I crafted a weapon with good damage, but it lacks +4 to Melee skills (which also affects my totems). It would increase my damage output though, especially with Fire damage on top:

My resistances are pretty good, but my armor needs more work, and I want 50% block soon. About 2k life, mana isn't an issue since I have about 7% of damage dealt leeched as mana, and most of my damage is pure physical. I also have life-steal 4% for every enemy killed, so jumping into a bunch and slamming their brains out is a good way of healing, as well as dealing great AoE damage.
Anyway; here's the layout right now: