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Mummelmann said:

You have to give the Ancestral Totem a "weapon" in the form of an offensive skill. I use Sunder, the totems get more and more AoE and damage as I level the nodes. The three totems can decimate boss packs all alone in mere seconds now, and then I can Leap Slam into them and kill the rest. I took Giant's Blood and found a weapon that fits well with shield use, my tankiness far surpasses any of the other characters I've gotten into the 70s. I jumped straight into a Tier 3 map for the first one, and then managed a Tier 5 (at level 67). Blocking is incredibly powerful, as it also blocks missile-based spell effects of many kinds.

Found myself this earlier today:

I crafted a weapon with good damage, but it lacks +4 to Melee skills (which also affects my totems). It would increase my damage output though, especially with Fire damage on top:


My resistances are pretty good, but my armor needs more work, and I want 50% block soon. About 2k life, mana isn't an issue since I have about 7% of damage dealt leeched as mana, and most of my damage is pure physical. I also have life-steal 4% for every enemy killed, so jumping into a bunch and slamming their brains out is a good way of healing, as well as dealing great AoE damage.
Anyway; here's the layout right now:


Wow, we suck lol. We never see anything better than 80-120 dmg weapons drop in tier 3 maps. How the heck do you craft a 386-520 mace :o I'm happy to see double digit stats on things that drop, so often it's +6, +2, +8, insulting lol.

My resistances are in the 30s :/, my wife in the 40s with fire at 75. Chaos in the 20s.

We do have life on kill as well from the passives. With Herald of Ice and Herald of Ash the packs are healing potions basically. I freeze them, my wife leap slams into them, pack gone. What saves us is the near instant freeze my monk can do on just about anything, freeze and jump to the next.

We put boneshatter in the ancestral totem, but she only has one totem and it just takes too long to set up. Freeze + leap slam or fire balls is our way to clear zones. Trow a hammer on a mini boss if there is enough time before they melt lol. We could easily do higher lvl maps (instead of fighting 67 at 75) but any lucky shot by the rng and one of us is dead. Especially poison and those purple things that chase you. Chaos resistance needed, hard to find.

Maybe it will go better now with a few ascendancy points.