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BonfiresDown said:

It’s not really a yes or no answer. It will be up to the individual publishers whether they want to provide a frame rate or resolution boost.

For Nintendo games I think it will be a mixed bag where less popular games get nothing, more popular games get either a simple free boost or a more comprehensive paid ’remaster’.

I'm not expecting it to be universal for boosting, it's not universal on Xbox or PlayStation.

The option just has to be there to be satisfactory backwards compatibility in my mind. Low resolution Zelda and Xenoblade Chronicles that don't even have locked 30 FPS is not appealing to deal with for yet another generation. Princess Peach Showtime doesn't even have locked 30 FPS, but that seems like a lack of optimization. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima