Shadow1980 said:
In regards to the bolded, we're just going to have to agree to disagree. Most of my favorite games of all time were old NES & SNES games designed to be beaten in a single sitting. I never once felt like they were rip-offs. If I can play a full-price game that lasts a couple of hours dozens of times over, then I'll have spent as much time in that as I would in some gigantic open-world sprawl that takes 40+ hours to beat. That's why "price divided by hours of gameplay" needs to account for replay value. I do think 6-10 hours is a reasonable middle ground, though. I can beat most old Halo campaigns within that time range (exact time depending on the specific game & difficulty level). I've also played those Halo campaigns many times over not only because they are fun, but because it's not a huge time investment (having discrete levels with definite beginnings and ends helps with finding good stopping points for the day). Play for a couple of hours, beat the game in three to five days. All killer, no filler. Meanwhile, I've played Infinite's campaign only three times: once on Heroic for my initial playthrough, the second time to get the speedrunning achievement, and the third time as a co-op run with a friend. Infinite has good gameplay, but the campaign suffers from the standard uninspired open-world bloat. |
Exactly. A game should not feel daunting to play, we are on the same page. You shouldn't be in the middle of a game and have a life circumstance or just enough time away from it that it's impossible to pick up again without restarting. There are tricks to this like replaying the first hour or two and then skipping to your last save but you should not have to employ them.
A lot of issues and good points surrounding this topic have been brought up in this thread and I'll add another one. If games are very long, they should be designed in a way that you can play for short periods or long periods and still you get something out of it, they should be easily picked up if you need to take and months break and have no trouble resuming the game. The Witcher 3 is the perfect example of this design.