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KungKras said:

Sega Saturn.

Solutions:
- Don't make the 32X, all of the games made for it would then have been more technically impressive Saturn launch titles. Enough of them to build momentum.

- Release Virtua Fighter Remix directly instead of a flawed VF port (this would have totally been possible since VF remix was out in Japan when Saturn launched in EU and NA)

- Don't rush development of games like Daytona USA. Daytona USA was a legendary arcade game and would have ripped games like Ridge Racer to shreds if the port was polished and included a multiplayer mode.

- Release at $300 (because of Sony, Sega was forced to drop it's $400 price tag quickly anyway, so might as well have started there and kept the goodwill from consumers)

- Don't do the surprise launch bullshit.

- Make Panzer Dragoon the pack-in game with every console (Saturn would have been seen as a strong 3D machine from day one instead of the rumors that it was bad at 3D)

- Make an ambitious 2D Sonic 4 first, and leave the 3D entry for when the developers are more familiar with the hardware.

"The Sega CD had its place in history. I mean, don't get me wrong, it's a piece of s***. But it had a certain appeal. The 32X is the real deal. It sucks. Oh, God, it sucks." - Angry Video Game Nerd

He may be a character and not a serious critic, but AVGN nailed the perception of 32X quite well. Sega CD had some innovations for an add-on for a mainstream console and had some famous titles like Sonic CD.

32X was just pointless with Saturn on the way. And it's so bizarre to go from a CD add-on for Mega Drive back to a cartridge add-on all while a CD-based console is about to come out.

And Sonic was so popular that a 2D Sonic game exclusive to Saturn would've helped. Perhaps if Saturn with a 2D Sonic game and the other changes was more successful, we would've gotten a 3D Sonic game around 1997, and Adventure wouldn't need to happen until 1999 or 2000 globally as the second 3D Sonic game.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima