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Wman1996 said:

Critics loved the Sonic Adventure games and were much more critical of their GameCube ports. Not so sure about players in general. I think the hype ran out for the critics or they thought the ports needed more.
Skyward Sword still mostly gets a positive reception but was super acclaimed at launch only to get a lot of flack the following years and some flack for the Switch remaster as well.
Super Smash Bros. is a weird case with two of its games. Brawl and Wii U got near universal acclaim at launch. But some people (namely a vocal minority) trashed Brawl for tripping and its slower speed, among other things. The tripping I can't justify ever being in the game, but the slower speed isn't big deal.
Wii U is getting a lot of flak for a Smash game in recent years with even one video calling it "Smash Without Substance". And when you look at most polls of people's favorite Smash, Wii U consistently ranks below Melee, Brawl, and Ultimate. It sometimes even ranks lower than 3DS or the original. I swear people only prefer Brawl over Wii U for Subspace Emissary. Because there's almost no other reason I could fathom.

I prefer basicly everything about Brawl over Wii U, the modes, the roster, UI, music ofc. The difference is subtle ofc in most cases, and Smash Wii U is still my favorite game on Wii U, but it falls in an awkard place between Brawl and Ultimate that I vastly prefer.

As for the main topic a lot of games that went Live Service post launch probably fit the bill.



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