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Critics loved the Sonic Adventure games and were much more critical of their GameCube ports. Not so sure about players in general. I think the hype ran out for the critics or they thought the ports needed more.
Skyward Sword still mostly gets a positive reception but was super acclaimed at launch only to get a lot of flack the following years and some flack for the Switch remaster as well.
Super Smash Bros. is a weird case with two of its games. Brawl and Wii U got near universal acclaim at launch. But some people (namely a vocal minority) trashed Brawl for tripping and its slower speed, among other things. The tripping I can't justify ever being in the game, but the slower speed isn't big deal.
Wii U is getting a lot of flak for a Smash game in recent years with even one video calling it "Smash Without Substance". And when you look at most polls of people's favorite Smash, Wii U consistently ranks below Melee, Brawl, and Ultimate. It sometimes even ranks lower than 3DS or the original. I swear people only prefer Brawl over Wii U for Subspace Emissary. Because there's almost no other reason I could fathom.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima