Mummelmann said:
LegitHyperbole said:
Good luck with STALKER 2, I hear the game is great despite technical issues but as for PoE 2, Idk, I don't like diablo likes to be overly difficult cause there's fuck all you can do to take on the difficulty besides out build the boss. Adding in mechanics is cool and all but again, they just are never fun since you're so limited in how you can approach the game and because mechanics usually end up with one shot design, out building is always the solution cause mechanics become to harsh. Like, Uber Lilith in Diablo 4 was impossible cause one mistake was a one shot death and that lavked fun until some builds made it approachable in season 2 but it wasn't actually fun until you were able to fully out build her and just delete her, bypassing mechanics. These games are all about building so you don't really have to play the game and just breeze through enjoying the dopamine, that's where the fun comes from, in my opinion and the reason Diablo is so much more popular than PoE even though PoE is free and that's why nerf patches get so much push back.Â
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PoE games are much more nerdy in every aspect than Diablo, that's for sure. I find Grim Dawn to be a decent balance between the two, its skill system reminds me of Titan Quest - allowing one to combine two archetypes into one hybrid class. I enjoy PoE, but I stopped enjoying Diablo when it became a tad too simple, the skill system in D4 is atrocious in its linearity (in my opinion).
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Well, I'll agree with that, it could use a tad more complexity and a move away from this fill up the gauge to use CDs gameplay that they came up with for Diablo 4 but PoE REALLY needs to pull back on the atrocious loot space and dumping, in fact both games do, they need to space out the amount you return to town to dump loot. Genre is still at its best when you're blasting your way through mobs with little effort, I do believe.