JRPGfan said:
Mummelmann said:
I've gone hard on Stun buildup in my tree, it's more or less my strongest point on the character. Mob clearing is pretty quick, and I haven't died to regular mobs in hours now, mostly due to them being whacked into stunned right away so I can finish them while they're immobilized. Bosses are a different story, especially the ones with high tolerance/defense against Stun. With the Giant's Blood skill, I can use a shield and still wield a 2-hander, which allows for even more Stun effects since they give a better wallop overall. I wanted to increase my AoE as well, but I couldn't afford the nodes yet, I had to focus on more damage and Stun.
From what I hear, Leeching is also less efficient in PoE2, to the point where it's not a viable route in and on itself. I haven't tested it though. Leech res is a considerable issue later on, or so they say. |
Which again is crazy.... leech is super big in poe1. Its why people love the slayer so much. Melee for me in poe1 was basically.... okay do I go juggernaut or slayer this time? (regen or leech).
Then in POE2 its not really that viable.... and theres anti-melee mechanics like the honor system in it.
Feels like a stepback, when even in POE1 melee = bad, was always the meme. |
I rolled a Mercenary today, at the end of Act I now. I've died four times in total for the entirety of Act I, of which twice was failed attempts on the Act I boss. It's like a different game, I must have died at least 30-40 times with the Warrior in Act I. I've killed all the other main bosses on the first attempt, without fail.