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JRPGfan said:
Mummelmann said:

I've gone hard on Stun buildup in my tree, it's more or less my strongest point on the character. Mob clearing is pretty quick, and I haven't died to regular mobs in hours now, mostly due to them being whacked into stunned right away so I can finish them while they're immobilized. Bosses are a different story, especially the ones with high tolerance/defense against Stun. With the Giant's Blood skill, I can use a shield and still wield a 2-hander, which allows for even more Stun effects since they give a better wallop overall. I wanted to increase my AoE as well, but I couldn't afford the nodes yet, I had to focus on more damage and Stun.

From what I hear, Leeching is also less efficient in PoE2, to the point where it's not a viable route in and on itself. I haven't tested it though. Leech res is a considerable issue later on, or so they say.

Which again is crazy.... leech is super big in poe1.
Its why people love the slayer so much.  Melee for me in poe1 was basically.... okay do I go juggernaut or slayer this time? (regen or leech).

Then in POE2 its not really that viable.... and theres anti-melee mechanics like the honor system in it.

Feels like a stepback, when even in POE1 melee = bad, was always the meme.

I rolled a Mercenary today, at the end of Act I now. I've died four times in total for the entirety of Act I, of which twice was failed attempts on the Act I boss. It's like a different game, I must have died at least 30-40 times with the Warrior in Act I. I've killed all the other main bosses on the first attempt, without fail.